preload
Jul 12

The Pretend Heroes and our alliance-mates The White Lions continue to make good progress in Ulduar! After killing Mimiron this week, we made a lot of very solid attempts on General Vezax, but failed to get him down (mostly due to a known bug that he will not slow down when he casts Surge of Darkness). Ah, well! C’est la vie! Here are some great pictures of some of our exploits!

Bunnies on the attack!
Kologarn's head is fun!

and randomly, why is it possible to put a campfire on the water? I guess anything is possible with water walking!

Water campfire

Tagged with:
Apr 22

The Siege of Ulduar!

by Evil Robot at 11:48 am | 1 Comment » World of Warcraft |

Last night The Pretend Heroes and The White Lions cleared the first “wing” of Ulduar, defeating Ignis the Furnace Master, Razorscale, and the XT-002 Deconstructor for the first time.  All of the encounters are very fun and challenging, and we’re looking forward to getting into The Antechamber of Ulduar on Thursday.  Congratulations to everyone who came and thanks to Wen and Windshield for leading the raid!

Tagged with:
Mar 23

This is a video Nonsense made from one night of our small-scale RvR. It was made specifically for a discussion on the Marauder forums, but since it has TPH, I figured it belonged here as well!

Higher res version available for download at http://www.filedropper.com/maratoughnessdemo


Marauder ‘Toughness Demo’ from Senses Nonsense on Vimeo.

Mar 05

As the Pretend Lions continue their weekly domination of Naxxramas, we have moved our focus more to the many achievements available within the dread citadel. These allow us to face some challenge (since the fights sure don’t pose one) and potentially earn some rewards (since the loot kind of sucks!). This week we managed to hit quite a few as we passed through:

  • Momma Said Knock You Out – Defeat Grand Widow Faerlina in Naxxramas on Normal Difficulty without dispelling frenzy.
  • Arachnophobia – Defeat Maexxna in Naxxramas within 20 minutes of Anub’Rekhan’s death on Normal Difficulty.
  • The Safety Dance – Defeat Heigan the Unclean in Naxxramas on Normal Difficulty without anyone in the raid dying.
  • Make Quick Werk of Him – Defeat Patchwerk in Naxxramas on Normal Difficulty in 3 minutes or less. This was a first for a Pretend Lions raid, last week we missed it by 6 seconds, but this week we beat it by 16 seconds!

I may have missed others (beyond the obvious, kill all the bosses ones!). We came fairly close to The Undying (Within one raid lockout period, defeat every boss in Naxxramas on Normal Difficulty without allowing any raid member to die during any of the boss encounters) this week. Without a couple of bugs on Razuvious, we would have only been an oops or two away without even trying. Let’s get those titles soon!

And to bring a nice dose of old fashioned fail to the raid, Ram was kind enough to die to frogger! Grats Ram!

Tagged with:
Mar 02

In a game where size matters (at least as far as the size of your zerg!), it might seem counter-productive to purposely bring less than you can to a fight.  In the proverbial case of one who brings a knife to a gun fight, the question is: does the guy with the knife have any fun?

Last night we rounded up 6 people who’d shown interest in something like this, hopped into Vent to horse around (with occasional actual strategic discussions), and began queueing up for scenarios.  Destruction were once again pushing to lock zones and force open the doors of Order’s capital, leading to massive zergs of Destruction and Order in the contested zones.  Incidentally, however, this has the opposite effect on scenario queues: since winning scenarios is a major way to swing the lock to your side’s favor, many will ‘defend by not defending’ and abstain from queues altogether.

Undaunted by the dearth of scenarios, our group set out to do Open RvR without being a part of the larger Destro force. We studied the map, tried to determine where Order would go next, and kept tabs on the larger group of Destruction.  Doing this we would attempt to get between an already-invested objective/keep and the Order warcamp, or attempt to get behind the larger Order force as it moved.  This gave us plenty of chances to find smaller groups of Order, sometimes just in 1’s and 2’s, who were either lost or late to the party.  We instructed them harshly on the drawbacks of being lost or late!

Inevitably, of course, we would find the Order main force.  Sometimes we were able to flank and take a few down with us; sometimes we were able to do a, uh, ’strategic retreat.’  Sometimes we were so good at these strategic retreats that we were able to retreat all the way to our warcamp in a matter of seconds…somehow!

Scenarios would pop, sure, and we did maybe half a dozen. Often enough, though, they would pop and we’d simply cancel out–because the action we were getting in Open RvR was far more enjoyable.  Although we had many pitched battles of varying success (and odds!) over the night, there was one fight in particular that stood out from the evening:

We were in Thunder Mountain, probably around 12:30 am EST.  The main push to lock the last zone was in Eataine, so the Order and Destro numbers in TM were around 30-40 each.  Order capped the far east Battlefield Objective, and so our group of 6 headed there.  By coincidence another small group of Destro, probably 8 or so, arrived there at the same time.  This BO was recessed into the side of the mountain; a single entry point cave with a small flat ‘band’ of land outside that sat above a small ridge.  As we came around the curve and looked into the BO we found around 30 Order waiting inside–fully twice the number of Destro outside.  This had the potential to get ugly fast.

We quickly pulled out of line-of-sight of the cave interior.  Because Order were waiting for the second tick from the BO, they wouldn’t fully leave the cave in force.  Instead, their tanks and some mdps would venture out to attack those of us around the mouth of the cave–backed up by their healers safe inside.  But this was a two-edge sword.  Through a combination of knockbacks, marauder pulls, and their own zealous pursuit of our healers, we slowly started to kill the tanks and mdps outside the line of sight of their healers–which meant outside of resurrection LOS as well.  Meanwhile our healers were excellently positioning themselves to make tanks have to commit to get a shot at taking them down–and most were content to simply punt them off the short cliff, only to have them come right back.

The second tick of the BO hit, but now the Order were in a different position.  Despite having twice our numbers, they had lost most of their front-line fighters, so there was no force they could use to charge our position.  The cave went from a place of safety to a deathtrap.  Emboldened by their hesitancy we plunged full into the cave, and with our mostly-melee group, quickly stormed past the few remaining front line fighters back to the softer healers and casters.  The situation got ugly fast–but for them.

This BO-standoff lasted a full 15 minutes before the last Order died, and despite facing a numerically superior force, the tactics employed and usage of geography allowed us to prevail.  We coordinated our attacks to drop their exposed tanks quickly, and to protect our softer members when they came under fire.  It was a huge success in a game without the CC tools to control a larger force–and doubly so with a group that lacked any real AoE attacks.

And so, after staying up probably later than many of us usually do, we called it a night close to 2 am.  Everyone had enjoyed themselves quite a bit, and we quickly decided that making this a regular thing would greatly improve everyone’s enjoyment of the game.  Even though we had to dodge zergs many times, and although we failed to dodge them often enough, it turns out there is enough space in these zones and enough traffic for a smaller group that sticks together to do some real damage.  And having an alternative to joining the mega-zerg is probably a great thing for everybody.

WAR may be a gun fight, but the guys with knives might end up having more fun.

Feb 20

After another successful Malygos kill, TPH and TWL headed into the Obsidian Sanctum and killed Sartharion plus one drake for the first time. Congratulations, everyone, and special thanks to Blueklown for stepping in to tank and to Leahan for respeccing bear to tank as well! Next step, 2 drakes!

Tagged with:
Feb 13

Wow, I would NOT want to mess with dragon-mama!

Malygos dies for the first time for The Pretend Heroes and The White Lions! Congratulations go to Myrtle, Windshield, Ramthorn, Jzishka, Tyriel, Flikumon, Wenaeleyn, Senorita, Leahan, and Chochotte! Well done, ladies and gents!

Tagged with:
Feb 12

TPH members have gotten two shout outs in Majestic’s Iron Rock Weekly “newsletter.”

For more hilarity, the entire newsletter can be found on the WarhammerAlliance and VN forums.

http://vnboards.ign.com/_US_Iron_Rock_(Core)/b23418/

http://www.warhammeralliance.com/forums/forumdisplay.php?f=424

Feb 11

Last night The Pretend Heroes and The White Lions were able to down all of Naxxramas in a little over 3 hours.  Congratulations to all who were there and got the achievement “Arachnophobia“!  We were able to do this with 2 minutes to spare on the timer!

Good job all!

Also… Chochotte decides to save level 1 maggots rather than healing her party!

Let's play Where's the Spider?

Tagged with:
Feb 10

crossposting my original post from Warhammer alliance

http://www.warhammeralliance.com/forums/showthread.php?t=248414

After the last fortress raid, there was some discussion in region chat about the difficulty of the fortress lord, gearing up players with wards, and things of that nature. to help expedite this process and make ourselves better equipped to deal with future fortress raids, i’d like to propose we do the following. those of you who have played World of Warcraft will get it right away.

/channeljoin LFG

in the interests of continued realm cooperation as we saw this past weekend, i’d like to see us create and maintain a looking for group channel that people can go into to find dungeon groups, or players to help fill out a group.

why make a new channel? there are pros and cons.

first off, some people might say we already have a region chat. well there’s a couple of problems. for starters, it only captures that region. so people in lower tiers or other pairings won’t see it. having a seperate channel would fix that.
secondly, during heavy rvr times, some folks don’t want to spam region chat with pve requests either because they don’t want to get ridiculed, they don’t want to distract from the “important stuff” or they don’t want to see the sometimes inevitable complaining. having LFG compartmentalized will solve that.

the main con is that chat channels in WAR are not persistent like they were in WoW. so you will need to rejoin it either every time you log in, or any time you want to make/join a PvE group. i know from past experience with my alliance when we first moved to Iron Rock that getting people to join chats regularly is like getting blood from stones sometimes. so this little experiement may fail, and if is to succeed it will certainly take a while to really get going. we’ll need everyone in every guild and alliance to spread the word to all of their members.

to make joining easier, it’s good to make macros. for those that don’t know how to make macros…

  • open the main menu (escape)
  • click the “macros” button (bottom button)
  • click one of the buttons at the top of the macro window.unused buttons will say “no icon set”
  • click the “no icon set” button to the left of the “Macro Name” field and select an icon
  • click in the “Macro Name” field and name it
  • in the “Macro Text” field type /channeljoin LFG
  • click save
  • drag the icon for your newly created macro from the macro window down to an empty quickbar space. simply press this button to join the channel when you desire

you can use (or make another macro for it) the /channelwho command to see who else is in the channel. this command is /channelwho # (# representing 3 or 4 or whatever number the channel is for you-the name of the channel won’t work)

edit: adding the info synikal provided regarding an addon to autojoin this channel

i tested this and it works great

Tagged with: